Like
most of you, I have been eagerly awaiting the release of Rayguns and
Rocketships. I have been hearing reports of the game showing up in
Australia, New South Wales and even one store in Seattle. It's been very
exciting to track the game as it is released around the world.
The
day has finally arrived and my copies of the game were delivered from
IDW games. I came home to a huge stack of games. Needless to say, IDW
did a beautiful job not only producing the game, but shipping it and it
was very exciting to receive my shipment.
Receiving
the final retail version of Rayguns and Rocketships marks a milestone
for me. You see, for 22 years, I've been fortunate enough to say that my
career is "game designer". I've helped design more than 50 published
games and have been involved making even more that were never published.
But Rayguns and Rocketships is the first game I've created that has
my name
on the cover. Outside of the board gaming world, it's actually a very
rare thing for a game designer to receive this honor. I can only think
of a handful of video game creators who have earned this honor.
It is far more common in the board gaming industry and while it might
not seem like a huge thing, it represents something all game designers
deserve - credit for their hard work.
There have been
too many moments over my career where I have seen other people take
credit for someone else's work or someone has tried to take credit for
my
work. Once a game looks like it is going to be successful, people get
weird and start trying to "credit grab" - as if having their name on a
box cover or on the game screen will justify their involvement - no
matter how slight it was.
The "problem" is that credit
does
have power. A credit isn't about ego or bragging rights, well, not for
everyone. What it represent, to me, is proof to the world that this
specific creator is responsible for the work. Names become a "proof of
quality". Walt Disney. Stephen King. Oprah Winfrey. David Bowie. People
buy their products because they recognize the names and associate the
names with good work. There is a saying in the entertainment industry:
"you are only as good as your last credit" and kids, credits are
everything in this business.
In the early 90's, many
of my peers were getting their names on the covers of their games. You
probably have heard of some of them: Sid Meier, Tim Schafer, Will
Wright, Chris Roberts, Chris Taylor. While literally thousands of people
have toiled away on games, almost none of them get the credit they
deserve. Did you know that Shigeru Miyamoto, the father of Mario and
creator of the platfoming genre, who has made some of the best selling
games ever made, has NEVER has his name on the cover of any of his
games? Would a screenplay writer or a novelist put up with that? No
way. I can tell people that I've worked on this AAA game or that
top-selling game,
but if my name ain't in the credits, there's no way to prove that I was
even involved.
Personally, I think it's time to correct
this injustice. I've always said that if there were a reason for the
video game industry to unionize, it would be for credit arbitration -
something that's a big deal in the movie industry. I've left jobs
before over this issue; it's that important to me.
So,
this one is for you, my fellow game designers, wherever you are. May
you share the same good fortune as I have had and get the credit you
finally deserve.